A downloadable game for Windows

This is "Ants Attack!", a short RTS game which focuses on demonstrating how NVIDIA's SPADE AI can be used for generating game levels using a semantic tileset.

In 2D games which are tileset-based, we know that the artwork needs to be made in a way that the whole art-style needs to be concise, in order to not show any artefacts. This makes a problem for artists, which needs to make the tiles seamless, but also for level designers, which needs to know how to use the tiles in their best form. Even on top of that, 2D games tileset-based are still being made nowadays because of the ease-to-use involving tilesets and level design.

So, a question struck me: "What if I could use one of those fancy AIs which generates content to do the artwork of the levels, respecting the ideas from the level designer?"

Then, "Ants Attack!" came. In this work, I proposed to use a generative AI in order to make the scenario of the game levels, by using a semantic tilemap as input.

No other works were infringed on this game, since the whole dataset - in which the AI was trained - was handmade by myself, just taking photos from my own garden and segmentating it by the context of the photos: grass, dirt, bricks, etc...

(The game was made for a master's degree, and it's only available in PT-BR by now. Other languages may be added later!)

Download

Download
AntsAttack.zip 105 MB

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